The deck
Agent panes streaming, with the dispatch board alongside. The one screen where the whole fleet is visible at once.
The moment you go from one AI coding agent to five, you are drowning in terminal tabs, guessing which one is done, and pasting the next task by hand. Flightdeck is the cockpit: every agent in a pane, a board that hands queued work to whichever agent is free, and completion caught for you.
It runs on your own machine and drives the agent CLIs you already pay for. I built it to replace a paid tool I use every day and found slow and clumsy. Now I am opening it up to the people hitting the same wall.
Running. Streaming edits across 3 files.
Done. Waiting for you in Review.
Running. Rewriting the README.
Free. Next queued task dispatches here.
The Deck. Panes stream, the board dispatches. You supervise.
A single coding agent fits in a terminal tab. A fleet does not. You lose track of which agent finished, you copy the next task in by hand, and a crashed window takes a running agent down with it. The work is parallel now, but the cockpit never caught up.
Flightdeck is that cockpit. It owns the terminals in a Rust core, so a UI reload never kills a running agent, watches for completion three ways, and moves finished work to a Review lane. It also reads the memory files your agents already use, so the thing steering the fleet knows what the fleet knows.
Nothing here is a demo. This is the tool I open every morning to run my own fleet of agents. Four parts, and they work together.
Every agent in its own pane, side by side, watchable and interruptible. Real terminals, GPU-drawn, with searchable scrollback that survives a restart. The Rust core owns the sessions, so a webview crash never takes an agent with it.
A kanban board where queued tasks assign themselves. A task waits, an agent goes idle, the board hands it over, up to a concurrency cap you set. It catches completion three ways, by a hook signal, a process exit, or an idle terminal, then moves the card to Review. Drag a card onto a pane whenever you want to override it.
Read and tweak what an agent wrote without leaving the deck. A real editor with syntax highlighting, in-file search, and a git gutter showing every change against HEAD. Open a file from the browser, or from the list of files a task touched.
A viewer over the memory your agents already use: CLAUDE.md, AGENTS.md, memory folders, all rendered, with wikilinks resolved and a graph of how they connect. It reads your files where they live. Flightdeck never keeps its own copy of your memory.
Agent panes streaming, with the dispatch board alongside. The one screen where the whole fleet is visible at once.
Queued to running to review, cards moving on their own as agents pick up work and finish it. Manual drag always wins when you want it to.
I was paying for a tool that did this job badly: sluggish, clumsy, buggy. So I built my own, using the exact fleet of agents Flightdeck was made to run. The numbers below are straight off the repo, counting hand-written code only, not lock files.
That is the honest pitch. It is the tool I made to solve my own problem, and it works well enough that I stopped paying for the other one. If you run agents the way I do, it will probably save you the same headache.
The things I would want to know first, answered plainly. If yours is not here, email me and I will tell you honestly.
One founding tier while it is pre-release. The price locks for early users, and you help decide what gets built next.
founding price, locked for early users
A founding license to the tool I built to run my own fleet, at a price that will not go up on you. Most tools like this rent you access or meter your usage on top of the Claude subscription you already pay for. This one you own outright.
Want to ask something first? Email me and I will give you a straight answer. If you are here for my client work instead, see app builds, automation, and operator dashboards.